It is a new beginning for Kratos. Living as a man outside the shadow of the gods, he ventures into the brutal Norse wilds with his son Atreus, fighting to fulfill a deeply personal quest.


In gruff moments of fatherly instruction, Kratos repeats the phrase “be better” to his son, Atreus. This happens in different contexts, but the lesson remains consistent: Your decisions are not bound by precedent, and the choices of others are not examples to follow – they only set standards you can strive to exceed. In developing the latest God of War, Sony’s Santa Monica studio apparently took this message to heart. While previous games in this series established a successful formula of stylish action and epic setpieces, the team used this opportunity to be better; with surprising changes on every front, God of War forges a new identity and surpasses even its most acclaimed predecessors.


Many years have passed since Kratos took his vengeance against the Olympian gods. Having survived his final encounter with his father Zeus, Kratos now lives with his young son Atreus in the world of the Norse gods, a savage land inhabited by many ferocious monsters and warriors. In order to teach his son how to survive in such a world, Kratos must master the rage that has driven him for many years and embrace his newfound role as a father and mentor.

As a longtime fan of the series, this entry captivated me for completely different reasons. The narrative is one of them, despite its simple premise: Kratos and Atreus need to reach the top of the highest mountain in the Norse domain. They encounter detours and surprises along the way, but the precise story beats are less important than how they are conveyed. God of War brilliantly presents a desolate journey in a gorgeous world, all through the lens of the relationship between a distant father and his eager son.

The interactions of Kratos and Atreus range from adversarial to compassionate, and these exchanges have ample room to breathe and draw players in. Atreus wonders what he might say to his departed mother if given the chance – an exercise Kratos finds pointless. When Kratos artlessly paraphrases the fable of the tortoise and the hare, Atreus mocks his lack of storytelling prowess. These quiet moments are interesting, slowly and believably closing the distance between two characters – a focus that contrasts sharply with previous games. In terse responses and long silences, Kratos conveys more than he ever did cursing Olympus at the top of his lungs.

That isn’t to say God of War has sacrificed its ability to deliver incredible spectacle. An early encounter (against a mysterious enemy called the Stranger) sets the bar absurdly high, and a cathartic sequence later on stands out as my favorite moment in the series to date. Between those points and beyond, the adventure is punctuated by a steady flow of enormous beasts, ancient architecture, and intense boss fights. The environments and characters look fantastic, and a new cinematic camera angle brings you close the action and never cuts away – a decision that proves immensely rewarding during big moments by giving you an intimate view. Despite this more grounded approach to presentation, the action’s scope and ambition is stunning in cutscenes and combat alike.

Choose Difficulty

  • Easy
  • Normal
  • Hard
  • God



  • Kratos: The main character of the game. After the events of God of War III, Kratos seemed to have moved to Scandinavia and has started a family. He has become older and wiser, and he has better control over his temper, his actions are no longer simply based on rage and anger, and he shows moments of regret at lashing out. However, he does this to discipline his son and tells him that not to be sorry, but be better.
  • Atreus: In the E3 2016 gameplay trailer, Kratos is testing his son, Atreus, to see how he hunts. The boy, however, is impulsive and untrained, leading him to make mistakes.
  • Faye: In the E3 2016 gameplay trailer, Atreus’ mother and Kratos’ supposed second wife is briefly mentioned by Kratos, and it is revealed that she taught him to hunt.
  • Norse Gods: It is confirmed that some of the Norse gods will appear in the game, however, whether they serve as antagonists or as sources of help remains unknown.
  • Jörmungandr: At the end of the E3 2016 gameplay trailer after Kratos taught his son how to hunt, a giant snake can be seen in the background, which is Jörmungandr, the world serpent. In the E3 2017 trailer, Jörmungandr appears to Kratos and Atreus while on a boat in the sea, offering them help.
  • The Witch in the Woods: In the E3 2017 trailer, this woman appears in two scenes. Her first appearance is telling Kratos that the Norse Gods do not tolerate his presence in their realm and her second appearance is when she tells Kratos that Atreus is not his past but his son and that he needs his father.
  • Sindri and Brok (Huldra Brothers): In the E3 2017 trailer, two dwarves are seen, one where Kratos throws his Axe at, and another is seen giving him an item to presumably upgrade his axe. They will be quarreling and they are the ones who have not only forged Mjolnir but Leviathan as well.
  • Mímir: A wise man that asks to be beheaded, will act as a possible guide and help within the game.
  • The Stranger: A man or god who attacks Kratos at his own home. He is tatooed in runes which gives him the strength to equal Kratos.

MINIMUM  Requirements

  • CPU: Intel Core i5-3470 3.2 GHz or AMD FX-6300 3.5 GHz
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 10 64-bit
  • VIDEO CARD: GeForce GTX 750 Ti or AMD Radeon R7 260X

Gears of War 4 Recommended Requirements

  • CPU: Intel Core i5-4690 3.5 GHz or AMD FX-8350 4.0 GHz
  • CPU SPEED: Info
  • RAM: 16 GB
  • OS: Windows 10 64-bit
  • VIDEO CARD: Radeon R9 290X / GeForce 970

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